E-Sport is a competitive industry that will become increasingly popular in Indonesia in 2024.

Gamers or video game players are certainly familiar with the term esports. Esports is a popular industry right now, especially for young adults.

In fact, esports is no longer a competition, but is also a sport at the XX Papua National Sports Week (PON) 2021, citing a Kompas report.

Of course, with increasing attention to esports, more and more new talents are working in this industry. Not just as an athlete, but there are many career opportunities in esports.

So, Glints has summarized the history of esports development and career prospects below.

What is Esports?

Esports is an abbreviation for Electronic Sports, a terminology that, according to the British Esports Association, describes the competitive world of gaming.

Esports is now alongside popular sports such as football or basketball.

According to CNN, the world of gaming competitions is now starting to get organized.

With various players, either individually or in teams, competing against each other to become number one.

Esports audiences and spectators are spread widely in various parts of the world. The involvement of esports spectators is one of the factors that supports its development.

History of Esports

Quoting from American Esports, it was noted that the first esports competition was held in the 1970s at Stanford University with a prize of a year’s subscription to Rolling Stone magazine.

At that time, the game being played was Spacewar, a game released in 1960.

Game Quitters noted that the change in the gaming industry from being just a hobby to becoming an organized professional sport began in the 1990s.

Currently, there are various kinds of games played with fantastic total prizes. This is driven by the change in esports into a professional sport.

Tournaments such as Dota 2, League of Legends, CS:GO, FIFA, or Tekken are a series of games that are played and used as competitions with prize pools of up to billions of rupiah.

Then according to the Harvard International Review, esports is increasingly developing along with the emergence of various gathering places for gamers.

The existence of facilities and places to gather to play games, ultimately encourages people who play games to create competition between players.

Until this article was written, the biggest prize pool in the world of esports was The International 2019, a Dota 2 competition with a total prize of 34 million US dollars, or around IDR 480 billion.

Jenis-Jenis Esports

The types of esports themselves can be divided based on game genre and who is the developer of the game.

According to The Game Haus, the types of esports based on genres that are currently popular are:

MOBA (Multiplayer Online Battle Arena), such as Dota 2, League of Legends, and Mobile Legends
RTS (Real-Time Strategy), like Starcraft
FPS (First Person Shooter), such as CS:GO, Valorant, and Call of Duty
Fighting Games, such as Tekken and Mortal Kombat
MMORPG (Mass Multiplayer Online Role Playing Games), such as Final Fantasy and World of Warcraft
Sports, games such as FIFA, eFootball (PES), NBA 2K, to NFL Madden
Meanwhile, based on the game developer, there are two types of esports, namely:

Developers who are not active in organizing tournaments for the games they make leave it entirely up to the community as long as they ask permission from those like Microsoft and Nintendo.
Developers who actively organize and create tournaments for the games they create and allow communities to host their own tournaments, such as Riot Games, Valve Corporation, and Activision Blizzard.
Of course, the most popular and fastest growing esports are those whose developers are active and involved with the community to organize tournaments.

This is because there is an emotional bond between the audience and gamers (community) with the games they like and the players who play these games.

The existence of streaming platforms like Twitch also allows audiences from all over the world to watch matches for free, making this bond even stronger.

For this reason, quoting from Forbes, income in the world of esports, if calculated as a whole, could reach 1.65 billion US dollars or around IDR 23 trillion.

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